Saturday 19 August 2017

Startup Company, an In-Depth Review...

So I recently came across a brand new game that was 'Upcoming' on the Steam store and started following updates since Mid-July. I am delighted that it has finally been released as of 11/08/2017.

Unfortunately Steam was down for me for quite a while, so I didn't have a lot of time to actually play it until a couple of days ago. The first time I started playing it, I stayed up until 5 am. It is extremely addictive, and I just couldn't put it down, no game has grabbed me like that since Destiny was released, by comparison, Destiny and this game are obviously worlds apart, but in terms of originality and replayability Startup Company just strikes a chord with me, and this game is not even out of early access yet, so I'm excited to see what comes next, what features are released and what the finished product will look like in a few weeks or even in a few months time.

I thought I'd take some time to explain my strategy for the game, and provide an in-depth review for those of you who are unsure, or just want a little more information before you start playing. It is worth saying though, that I'd grab this game now whilst it's at £6.99 because once new features are being released, and it moves closer to its final development, it has been confirmed that the cost will increase!

So what is the game about?

I would categorise the game as Indie, Simulation & a Management game.

This is the official description of the game, directly from the Startup Company press kit (thank you for making it easy by the way).

"Startup Company is a business simulation sandbox game. You're playing as the CEO of a newly started software company. With an empty bank account you are forced to complete client contracts, but as soon as you get enough money you will be able to start competing with the largest tech giants and building your very own products and services".

To me this statement doesn't quite do the game justice, it is so much elaborate than that, there's so much more you can do, and you can literally spend countless hours just watching your money rise.

What can you do in the game?

Build Mode: Design your own office.
Contract Work: Win contracts by competing on price and service.
Crafting System: Merge components together to create modules. (Modules create products).
Hiring: Optimize your benefits and work conditions to attract the best employees.
Develop, Merge, Repeat:  Use developers, designers, lead developers and DevOps to produce items.
Create your own products and services: Hire a CTO and start building your own products. Putting all these modules together allows you to compete with the largest tech giants.

What is the current status/price of the game?

The current status of the game is Early-Access, this means that the game has not been fully developed as of yet, and it's currently in its Beta Phase (12.5) - As of 18/08/2017. The developer Hovgaard will be reviewing peoples comments, feedback, reviews, and suggestions so that the overall experience of the game can be improved, and a better game created for all involved, so get your suggestions and feedback in, it's crucial to the success of any Early-Access game. The price is very reasonable for a game in its genre at £6.99, so grab it now!

Where can I get the game?

The quickest way to grab the game would be by doing so on Steam, or by going to the developers website directly and choosing your format, check the links below:

Steam: http://bit.ly/SteamVersion 
Let's talk a little bit about navigation first of all, what does what, then I'll let you know about my findings, and I suppose a little strategy to get you started.

The Main Navigation Menu
Shopping Basket Icon: Select this to buy items for your office, including desks, decorations, sofas, Tv's etc.

Dollar/Money Icon: Select this to view a snapshot of your finances for the next 30 days, and the previous 30 days, this also shows your bank balance, per month and per day, you can also review your transaction history, pay back or take a loan from this screen.

Menu Icon: This is your inventory, and contains all of the products (components) and modules your staff have created

Letter Icon: The letter icon displays the requirements for your active contracts, it allows you to cancel or fulfill them, and you can also view your previous completed contracts from this screen.

People Icon: This is your employee section, it will show you a snapshot of all of your employees and what they are currently doing, you can also recruit new staff by using this area and view any candidates that have already applied for a position.

Building Icon: In this section, you can have a look at your company stats (employees, workstations, and contracts completed), it also shows you your work environment rating which shows benefits etc. This helps with your company appeal and is helpful for attracting the best potential new recruits. You can also view your current tier level and what your unlocks are. You can also change your building (however you can't revert back to a smaller sized building).

Envelope Icon: This is your email area, you receive mail if you fail a contract, it's also used to provide game updates etc. This can also be used as an area to explore additional contracts through the SC Online Contracts MOD available through the Steam Workshop.

Factory Icon: This is the competitor's area, you can purchase stocks for rival companies as well as selling them.

Wrench Icon: This is where you can load the game, exit, display full-screen etc. There's also a zoom button at the top right-hand corner, and you can view your current tier level, as well as pause the game at the top, stop or fast forward the day.

When it's time for a new day and all of your employees have gone home, select the 'Jump to start of the day' this will start the next day, from when your first employee arrives.

Starting the game

First things first, you begin the game as a boss of a company that you have just launched, however, you will need some cash to get you started, a handy loan is available, and will allow you access to $40,000, bear in mind though you will have to pay 30% in interest, you can repay the loan anytime, and there are no penalties if you repay after a while. As you progress through tiers in the game, you can unlock further loans, and you can have three loans active at the same time, giving you plenty of opportunities to build your business.

Loans available within the game!
Hiring the right staff to quickly complete contracts

Once you have some money in the bank, your goal is to make as much money as possible and make sure your company has a high valuation. You will begin paying rent on your office space, and it's important that you hire some staff, to help you in your venture of becoming a highly valued and cash-rich company. Don't make my mistake though, each member of staff has their own salaries, and your money, especially at the start of the game, will dwindle down quite fast. My recommendation at least for the first part of the game would be to hire a few Developers and one or two sales executives, this way you can start stockpiling products, which means you will be able to fulfill contracts easier (which the sales executives find for you), contracts in the early days of the game are the only way to start making decent money.

Buildings available within the game!
Expand your roster of staff

Once you have completed a few contracts, you should now be in a position to expand your staff capabilities, as you might notice you now need to merge the products your developers create to fulfill contracts, as their requirements change all of the time. I would now recommend that you hire at least one Lead Developer, and one Designer as the lead developer can combine the products created by your developers and designers into modules, which can be used to fulfill larger contracts, which in-turn will grant you access to more money which is the main aim right? Your designer can also start designing other products, which are needed later on for the lead developer to merge also. Don't over do it with your staff, because you may need to take out another loan, which if played right, you can avoid from the off ;)

Start automating your staff, and stockpiling Products/Modules

At this stage, I would recommend that you start stockpiling products, and getting each of your developers and designers to create one product each. The easiest way to stockpile products is to stop completing contracts (if you can afford it, remember your income goes down each day for rent/salaries etc), and get your developers, lead developers and designers to create products over and over again, so you have a nice stockpile, you might now want to think about hiring a manager, so your developers can automate their tasks. Once you hire a manager, you can ask them to manage a number of your colleagues, by doing this, that particular colleague will automatically start redoing the task you ask them to do, which is helpful considering contracts can require 20 or 30 products at a time.

Looking after your staff, building bonuses, provide benefits and hire right

You also need to take the needs of your staff members into consideration also, because they will get tired, and they will become unhappy, leave it like this for a while, and you risk that colleague leaving your company, which is a nightmare, especially if you're in the middle of a large contract, so either send your unhappy colleagues on vacation frequently, or install a MOD available from the Steam Workshop that will keep your employees happy all of the time, however that ruins the fun, in my opinion. As you progress within the game you can hire a HR Manager, this is especially helpful if you want your staff to become more productive by increasing their working hours, it's helpful for taking a quick look at all of your staff, and sending the unhappy ones on vacation, without having to individually check each one of your staff members.

Another way to boost staff morale is by increasing the benefits available to them, as you start going through tiers within the game you unlock various different items, this is usually a different type of desk or office furniture, but you can also unlock different benefits, such as giving all of your employees free healthcare, or free beverages, you can access this by clicking the building icon in your main menu at the bottom of the screen.

You can also upgrade each of your staff members from beginner right through to Expert, this will increase the salary of your staff members, but also make them happier and more productive, likewise, you can also do this with their desk, by deleting and buying either a Beginner, Intermediate or Expert desk.

By buying different types of office furniture, this can also provide bonuses to your colleagues, and can make your company more attractive to future potential employees, the more attractive your business is, the more benefits your business has and the bigger the bonuses, which means way more people will apply to your adverts for various positions, and you will get much more productive staff from the off.

Income from stocks.
Produce, create and release your own products

Another way you can earn money within the game is by buying stocks and shares in rival companies, this is easily accessible from your main menu at the bottom of the screen by clicking the factory icon, the more stocks you buy, the more daily income you can earn from them, as shown in the image above, this can be a crucial part of adding to your companies value, again though be careful because the price of stocks can be ultra expensive. I've added a MOD here which shows real businesses, rather than the computer generated ones. 

The other way you can earn income and money in the game, is through creating your own products, to do this you will need a few different members of staff. You will need researchers to be able to research frameworks and features of your products, you will need DevOps to produce items needed to create your products, as well as marketers to help with building the hype of your products, and getting your product noticed.

Step 1: Name your product, choose your framework and then choose your product type on the left.
Step 2 choose your features, confirm the selection and launch your product!






















Tiers & End game

As you move through tiers within the game, you can unlock a variety of different things, this could be a benefit for your employees, or it could be a piece of office furniture to help increase employees' moods, it could also allow you to unlock another loan if you need to. Currently, the top tier you can reach within the game is tier 20, and once you reach this, you get a personal in-game email from the developer thanking you for playing, this is a nice touch. Once you have reached tier 20, there's nothing else to unlock, and it's just a case of experimenting with different products, and contracts and trying to get as much money as possible.

Email from the developer when you reach T20.
I know I've plugged this as an in-depth review of the game, and I hope you've found it helpful, and can be used as a guide to help you start off on the game, of course, it isn't going to cover every little detail, but the game itself is very straightforward and self-explanatory, it does not offer any walkthrough at the moment, but it doesn't need it. These views are solely my own, and I'm not endorsed by anyone, I'm passionate about the games I play, the communities and people I meet a long the way.

On another note, this game has around 8 hours of gameplay in its current state, I personally think that's overestimated slightly, I've done everything there is to do within half of that time, however I'm so addicted to it, that I am still playing it, there's something satisfying about watching your money increase and increase, and after all that is what the game is about.

Once you have managers in place managing all of your employees, you can ask each employee to automate their workload, the game then plays itself. All you have to do is accept and complete contracts, buy stocks and shares, and experiment with creating your products. (Just like a real business).

4.5 Hours of play time.
I'm eagerly anticipating the next move, it's definitely the best Early-Access game I've played in terms of it being bug-free, the graphics are pretty decent, and it just has a very polished feel to it. If you have any further questions (I'm no Pro), but feel free to ask. Hats off to you Jonas, you've made an awesome game!

P.S. You might want to have a look at the achievements, as a couple of them have not popped when I've completed the requirements ;)

I also discuss Startup Company in my most recent episode of DweeKast, be sure to check that out by heading over to - http://bit.ly/DweekastEP8

My Current Rating:







Episode #8 of DweeKast is now available...

Welcome to a brand new episode of DweeKast!

Keep track of the Kirsty Vs. Dylan scores on our new official website:
http://www.dweekast.com

In today's episode, we talk about strange injuries, personal pains and other weird goings on.

Don't miss our #CrashTag segment, today's topic is #MakeaFilmTotallyBritish, it's hilarious, and you'd be a fool to miss it!

We have a chat about a brand new Indie game to reach the Steam store - Startup company.

Be sure to get your guesses in for the #WhatsThatTrack segment, simply tweet the Hashtag to @Dweekast to enter, simples!

We always use Instagram to support our shows and generally post a lot on there in relation to these, so be sure to follow us @DweeKast on the gram :) 

 
Have you got a problem with the player above? If so click here:
http://www.bit.ly/Podomatic

Tuesday 15 August 2017

Episode #7 of DweeKast - Featuring Emma McCaw...

Happy Tuesday morning, well it's Tuesday in this part of the world anyway. Apologies that this episode is slightly delayed, there were a couple of teething problems. Basically what happened was that I sat far too close to the microphone, whilst my co-host was chatting, and all you could hear was my heavy breathing, so we had to record the whole damn thing again! Ouchy!

Anyhoo, this episode features the fabulous Emma McCaw (links below, make sure you check her out). If you don't I'll be disappointed, because she is great and Irish - what's not to like?

Emma's Blog:
http://www.bit.ly/EmmaMcBlog

Emma's YouTube:
http://www.bit.ly/EmmaMcTube

As always, take a listen to this brand new episode below, subscribe on iTunes, like us on Facebook, follow us on Twitter, Soundcloud and pretty much everywhere else too :D


Problem with the player above? click the link below, to go direct:

Saturday 12 August 2017

DweeKast Episode #6 - The Controversial One - Now Available...

So these days, I spend a lot of time recording the podcast, either physically sitting down and recording it, or searching for articles, and funny things to put into it.

In this one, we get a little bit controversial and discuss the Gender Pay gap, and an article relating to one business owner who has incorporated 'A Man Tax' listen to this show now for opinions. Please be respectful, these are our personal opinions, and we understand that not everyone will agree with us ;)

Listen below in the player, or follow the link if there are any issues.
http://www.dweekast.podomatic.com

As always, follow this link for the scores on the Kirsty Vs. Dylan segment:
https://sites.google.com/site/dweekast/home

Thursday 10 August 2017

Listen now to Episode #5 of DweeKast - Proceed with Caution...

Am I boring you yet? Annnyway there is a brand spanking new Episode of DweeKast available, this one is very explicit and full of F Bombs, so as the title suggests - Proceed with Caution.

Listen to the show directly in the player below, or follow the link if you have any issues with the player. We'll see you in the next episode.

Don't forget it would help us massively if you could search for and subscribe to DweeKast on YouTube, if you're feeling extra generous, we would love honest reviews and feedback too :)



Aaand as always, here's the link: 
http://www.podomatic.com/dweekast

Tuesday 8 August 2017

Episode #4 of DweeKast has arrived - The Collector's Edition...

Welcome to a very special feature length edition of DweeKast, all about Pop Culture, Pop Vinyls, Tsum Tsums, lots of chats, giggles and so much more!

In this Episode, we let the geeky side of us shine, and are joined by a special guest UnionJackGamer from YouTube, check his channel out here: http://www.bit.ly/UnionJackGamer. 

Don't forget to take a go at guessing our noise, enter on Twitter, by tweeting your guess to us @DweeKast.

Take a listen to the new Episode using the player below, or if you have any issues, go directly to the PodOatic page by clicking Here P.S. It would be awesome if you could also subscribe on iTunes.

Sunday 6 August 2017

A Funko Pop Q&A with UnionJackGamer...


Click me to visit Jack.
For anyone who is unfamiliar with Funko, or their Products. Funko is an American company that manufacturers licensed Pop Culture toys. They are most known for producing thousands of licensed plushes, bobbleheads, action figures, and other items such as Headphones and various miscellaneous toys and memorabilia. Typically over 50% of their revenue comes from the sale of Pop Vinyl Figures alone, which a large majority of them are bobbleheads.

We asked Jack from UnionJackGamer 10 Funko/Pop Vinyl related questions, and you can find the answers to the questions asked below. Take a second to find Jack on YouTube, subscribe to his content and watch a video or two. Check out his link below.

*You can also catch Jack in Episode #4 of DweeKast, coming to you on Tuesday 08/08/2017*


1. Tell me a little bit about yourself.

"Well, I'm 29 I live in Yorkshire in the United Kingdom, which barely anyone outside the U.K. knows about, I've been collecting Pops now for about 4 years. And I have been on YouTube for 18 months now".

2. Why Did you start collecting Pop Vinyls? 
"Well, it started back in April 2014, oh so it’s actually 3 years I’ve been collecting them. So I wanted something to decorate my first car with because I just passed my driving test, and I bought the Batman from Dark Knight Rises and the Superman from Batman Vs. Superman and they were to decorate my car with and I Super glued them to my car which I know looking back now was such a stupid mistake but yeah that was why I started collecting them and then it just grew from there".



3. How many Pops do you have in your collection?

"I've just run off and counted them all actually. Including purchases that I have not yet shown on video 243. So just a small amount really".



4. Do you display your Pops? If So are they displayed in the box or out of the box, why? 
"Yes I do I display them just behind me in my videos, they're all in the box, I don't do out of box collecting, my boyfriend does though, but yeah I just prefer the way they stack in boxes it's just a lot easier for me. I totally appreciate how boxed collectors do, but for me, it's just easier because of the volume to keep them in the box".


5. What is your Favourite Pop and why? 

"That is my ninth to tenth generation Doctor Who Pop, so that's when the ninth Doctor regenerates into the Tenth so the pop is actually the tenth Doctors head mold in the ninth doctor's clothes and it glows in the dark because of the regeneration energy and that is my favorite, but I have to say a very close second is my Power Rangers twin pack".

6. What is the most you've spent on a single Pop? 
"Right now that’s interesting because people think I spend hundreds, hundreds on my favourite pop. No no I haven't no and the most I've spent on a single box pop, so just in one box of a pop is actually my 8 pack Rouge One Set (Star Wars) but I know that doesn’t really count because there's actually 8 Pops in the pack and that was £56, actually I had a voucher so it was £50. Now just for one single pop, it was my glitter Baymax which is £26. A lot of people think that I must spend like hundreds on Grail Pops, I don't, much rather wait for Funko to do remoulds, which they will at some point as opposed to spending hundreds and hundreds of pounds when it's not really necessary really because Funko are doing re-releases all the time. Ask my boyfriend that though he once spent £140 on one Pop".

7. What will be your next Pop Purchase?
"You know you've caught me at a very good time just as I'm recording, I’m editing this then I am off out Funko pop hunting. I am on the hunt for a Justice League Batman, failing that I'm going to see if I can find any Chase pops, failing that, I'll be ordering the Blue Ranger plush Funko from Forbidden Planets website, so there's always something I'm buying".

8. Do you think any Pops are Over/Underrated, which ones and why? 
"I think the one that is overrated the most is actually the Qui Gon Jinn from NYCC, if that was just a normal star wars pop it would still be on the shelves, but because they are limited to 2000, Star Wars fans went mad and this then limited the price, and now the prices are flipped. It was unnecessary really, they should have just made it to like you know the Megazord at 8000 pieces so it was easily accessible if you were committed to it as opposed to going crazy over it, so I think it's kind of overrated because in terms of the pop it's not actually anything special it's not painted in a special way it's not in any different kind of box or anything so that's my overrated one. 

My underrated ones are actually the Big Bang Theory ones, Big Bang Theory is a great show and is a great show of Geek culture. They made that line of pops and now they've just they've stopped and now that they've gone on to retired flipper prices, and there doesn't seem to be any plans to bring them back so I'd say they're my underrated ones because they have some great you know designs they have like you know them in the Star Trek suits as variants and some of them are I think like holographic And that is if to show they're on the Star Trek part, sorry I don't watch Star Trek by the way I’m a Star Wars person, So yeah those would be my my choices".

9, What Pop(s) would you like to buy that aren't currently available? 
"Oh God, I'm going to try not make this a 20-minute long answer. Well the top top top top top one of course and I've said this on numerous numerous numerous occasions is Final Fantasy pops, you could literally do so much with those characters and the fan following is there and they will buy them.

I think the issue is with licensing because like other toy manufacturers do those and I think as Final Fantasy has built that relationship over time it's kind of hard to go well we're going to go with Funko now when they've been doing merchandise for years whereas Funko you know is kind of new to this game and only really upped its game in the last you know 4 to 5 years and Final Fantasy has been making merchandise since back in 1996 and 1997, even earlier in Japan.

 I think it would be quite hard for them to do but in terms of the actual Pops themselves, I mean you could do a normal cloud variant just in his purple Suit and then you could do a chase variant in his Advent Children Suit, you could do lightning again in the similar costumes or the chases so you could do lightning from thirteen just in a normal, Army Garb. 

You could do a chase version of her in lightning Garb. the list is endless of what you could do with these Pops and people will buy them, whether I see the light of day, or this ever happening I don't know. I tweeted to funk every week on the Q&A and you should as well if you are listening to this but that's certainly the line I want the most. 

I just want to finish off collections. I really want the metallic Black Ranger because I have all the other metallics except that one. I want to see something with the new moulds White Ranger I'd like as well. I need them to release the yellow metallic ranger in the U.K. because that was a GameStop exclusive inside their mystery box, so I need Funko to do that for me, please. 

I'd Also like to see a Rita Repulsa pop, I’ve seen some kind or image for it but I don't know if it's just a custom, a Zordon Pop as well and Dragonzord Pop and I just think that would then round off Power Rangers very nicely we don't need to do anything else, we'd like them to, but we don't need them to finish off our collections perfectly.

So yeah I told you, trying not to make this a 20-minute answer, it's two and a half minute one".

10. The Last one is a tricky one if you were a Pop, what would be your accessory and why?
"Well there is actually a pop version of me and it is on my Facebook, it is my profile picture. My accessory I guess would be... I have a custom Digivice that was made for me, for anyone that doesn't watch Digimon the Digivice is like the link and kind of helps them Digivolve between their partners and the Digimon and I have a blue one with a red strap made for me. The casing of the screen is actually a Unionjack so that would probably be my accessory, I know that's not very Funko related but it is very me really, so yeah that would be it".

If anyone was wondering about a few of the terms Jack was talking about, I'll briefly explain them below. 

Chase: A Special Variation of a Pop Vinyl, this is usually a different coloured paint, or a different accessory to the standard Pop Vinyl, there is is usually 1 Chase in every 6 of the same Pop.

NYCC: This is an annual Comic-Con where Funko usually make and sell exclusive variations of Pop Vinyls specifically for that show, they are very popular and usually particularly hard to get a hold of in the U.K. 

Flippers: These are people who sell Pop Vinyls for an inflated price, they would buy it for the Retail price, and sell for a huge amount of money (£300-£400, in Qui Gon Jinn's Case).

Grails: These are regarded as Pops of very high value, usually very limited in numbers, and worth a lot of money. My personal grail would be A Holographic Darth Maul (But I don't have the £1200 to pay for it). 

Want to know anything else? Don't hesitate to ask :) 

A HUGE and personal Thank you from me to Jack, for spending a little bit of time answering these questions, take some time to visit his YouTube Channel, and subscribe away:






Episode #3 of DweeKast is here - The Chatty One...

In this episode, we chat a bit more than usual, but we think it's funny, and we guarantee that you'll at least crack a little smile when you listen. I try my hand at Speech Jammer, and wow is it hard. Listening to myself back and I'm sitting here in physical pain and cringing from ear to ear. Ugh!

Listen to the third episode below by using the player, or visit us on our official PodOmatic page, don't forget to enter the What's that noise competition on Twitter, by tweeting your guesses to @DweeKast. Feel free to send us a message, leave a comment or even some feedback.


Problems with the player above? Use this link, and DON'T FORGET TO SUBSCRIBE ON ITUNES.

Keep track of Kirsty Vs. Dylan here:

Friday 4 August 2017

Episode #2 of Dweekast - Rant & Rave! is here...

This one's a bit Ranty (sorry about that) and it's me who's doing the ranting, LOL I don't hold back either, so if you're on my watchlist, and I've got beef with you, well all I can say is #NameAndShame.

Take a listen to the second episode of the season, listen out for the 'What's That Noise' segment, and get your suggestions tweeted to us @DweeKast on Twitter.

Listen to the new episode right here, subscribe on iTunes (We will love you forever if you do this).



Click the link to follow the leaderboard to see who is currently winning Kirsty VS. Dylan: 
https://sites.google.com/site/dweekast/home 
Any issues with the player above? No worries click here to listen on our Podomatic page:
http://dweekast.podomatic.com/

Thursday 3 August 2017

New Podcast is Finally Here...

So it took us a little bit longer than it should have done to get this podcast up and running, but it is finally here. Me and my other half, have a good giggle, share some stories. We even have some decent gaming stuff and beauty stuff going on in there too.



It would be awesome, if you could give it a listen below, visit the page, leave a comment and a like, and subscribe in iTunes... Why not? :D


In case for any reason the player above doesn't load for you, then be sure to check it out directly at:



We aim to produce new shows each week, and we have a friendly competition running at the moment as well, each episode, we will take turns completing a general knowledge quiz, the person with the lowest score after the first season (10 episodes) will be the loser, and will face a forfeit. Keep listening to see that develop further ;)

Keep an eye on the leaderboard to see who's winning, and who's on the chopping block :D

Monday 31 July 2017

Funday Monday Pop Vinyl Collection Update...

Bonjour! because of everything going on lately and as I said in my blog post the other day, I've let this blog slip, there were plenty of things I was going to do, like show you the unboxings of my pop vinyl's, including the mystery damaged ones I got for £4.99, but it wasn't meant to be and to be fair I've forgotten what they were, I'm sure they were a little disappointing though as I sold most of them, to make way for better pops. I've done a lot of trading, buying and selling recently, it's my little escape away from everyday life, something to focus on. Though I have been debating whether or not just to pack it all in and sell them all, they take up so much space, and it's so much effort, there are so many variations of one Pop, I'm never going to be able to complete a set without pouring ridiculous amounts of money into it. For example, to complete the Doctor Who set, the most expensive Pop is the 12th Doctor in an orange space suit, and he is going for about £80-£100. Grrr.

Anyhoo, before I give you a little update to my collection, as it's Monday, I thought I'd post the Funday Monday within this post, kill 2 birds with 1 stone and all that, you get me? 

This is the probably the most genuine meme I've found ever, if anyone tells you they just have one Pop Vinyl, then they're either lying to you, or they just don't understand the whole concept behind it. 

I'm yet to meet anyone who doesn't think Pop Vinyl's are awesome, and everyone is always really shocked, when you tell them the value of some of the pops, like yeah seriously. 

For those of you in the know, this is just old news, but I'll share with you what some of the stickers are all about, and terms etc.
  1. A Pop Vinyl with an 'Underground Exclusive' sticker on, was previously an exclusive elsewhere, and they have been re-stickered for the European Market, they are still, however, an exclusive ;)
  2. Pop Vinyl's with stickers on such as 'Hot Topic' or 'Entertainment Earth' are exclusive to that particular retailer, and usually can't be purchased anywhere else. 
  3. Pop Vinyl's with an ECCC sticker, or a Star Wars Celebration sticker, are convention exclusives, and available at particular comic cons, whilst also been offered out to retailers all over the world, usually shortly after the event (Except the UK, we wait a while). 
  4. A Blizzard Exclusive Pop Vinyl is a Pop Vinyl that can usually only be purchased from the Blizzard Gear Store. (You also normally get bloody customs charges). 
  5. A 'Flocked' Pop Vinyl, is a Pop Vinyl that has been coated in a fluffy like fuzzy material, sometimes Pop Vinyl's have a pink 'Flocked Sticker' on them sometimes they don't.
  6. Glow in the dark stickers are pretty much self-explanatory, however, you will more often than not need to 'Charge them' before they'll properly glow, Pop Vinyl's are best charged using a UV/Black-light, and will allow for a more awesome glow. 
  7. A Pop Vinyl with a 'Chase' Sticker, this is a limited edition exclusive Pop Vinyl. At the moment there is normally 1 Chase to every 5 commons, so it is a 1:6 ratio, the chase pop Vinyl will be different, it will have the same box, but it will be a different colour or a different pose, or it could just be flocked, whilst the common is not. These used to be much harder to get when they had a ration of 1:36, but times change. These are arguably the most exclusive, and the most sought after Pop Vinyl's.  
There's probably way more that I've missed off, but I can't think of any others off the top of my head, I don't have any ridiculous rare ones, unfortunately, but it's still a canny little collection, so here's the update in no Particular order.

  1. 6" Baymax - Big Hero 6 (111)
  2. 6" Armoured Baymax - Big Hero 6 (112)
  3. 6" Davros - Doctor Who (359)
  4. 6" Materialising Tardis (227)
  5. Disney Exclusive - Star Wars Rouge One 8-Pack (Limited to 3000 Pieces).
  6. Alfredo Linguini - Ratatouille (272)
  7. Emile - Ratatouille (271)
  8. Remy -Ratatouille (270)
  9. Remy Limited Chase Edition (Flocked) - Ratatouille (270)
  10. Lucio - Overwatch (179)
  11. Soldier 76 - Overwatch (96)
  12. Symmetra - Overwatch (181)
  13. Tracer - Overwatch (92)
  14. Widowmaker - Overwatch (94)
  15. Phara Blue Blizzard Exclusive - Overwatch (95)
  16. Phara ECCC 2017 Emerald Exclusive - Overwatch (95)
  17. Phara Titanium Edition - Blizzard Exclusive - Overwatch (95)
  18. Posh Tracer - Overwatch (92)
  19. Batman - DC Super Heroes (01)
  20. Batman 25th Orange Edition - Underground Toys Exclusive - DC Superheroes (01)
  21. Batman 25th Yellow Edition - Underground Toys Exclusive - DC Superheroes (01)
  22. Batman 25th Blue Edition - Underground Toys Exclusive - DC Superheroes (01)
  23. Batman 25th Green Edition - Underground Toys Exclusive - DC Superheroes (01)
  24. Batman 25th Purple Edition - Entertainment Earth Exclusive - DC Superheroes (01)
  25. Batman 25th Pink Edition - Entertainment Earth Exclusive - DC Superheroes (01)
  26. ECCC 2017 World War 2 Captain America - Marvel (219)
  27. Dancing Groot - Guardians of the Galaxy - Marvel (65)
  28. Deadpool - Fye/Underground Toys Exclusive - Marvel (112)
  29. Grey Deadpool Underground Toys Exclusive - Marvel (111)
  30. Foolkiller Deadpool Underground Toys Exclusive - Marvel (141)
  31. Stingray Deadpool - Hot Topic Exclusive - Marvel (156)
  32. Deadpool - Marvel (112)
  33. Leonardo - Teenage Mutant Ninja Turtles (63)
  34. Michaelangelo - Teenage Mutant Ninja Turtles (62)
  35. Donatello - Teenage Mutant Ninja Turtles (60)
  36. Raphael - Teenage Mutant Ninja Turtles (61)
  37. Shredder - Teenage Mutant Ninja Turtles (65)
  38. Splinter - Teenage Mutant Ninja Turtles (64)
  39. Blue Ranger - Power Rangers (399)
  40. Black Ranger - Power Rangers (396)
  41. Pink Ranger - Power Rangers (397)
  42. Red Ranger - Power Rangers (400)
  43. Yellow Ranger - Power Rangers (398)
  44. Rita Repulsa (Hot Topic Exclusive) - Power Rangers (401)
  45. Tenth Doctor - Doctor Who (221)
  46. Rose Tyler - Doctor Who (295)
  47. War Doctor - RIP :( - Doctor Who (358)
  48. Jack Harkness - Doctor Who/Torchwood (297)
  49. Jack Harkness (With Vortex Manipulator) - Doctor Who/Torchwood (302)
  50. Sarah Jame Smith - Doctor Who (298)
  51. K-9 - Doctor Who (300)
  52. Glow in the Dark Adipose - Doctor Who (240)
  53. Cyberman - Doctor Who (224)
  54. Dalek Sec - Doctor Who (259)
  55. River Song - Doctor Who (296)
  56. Weeping Angel - Doctor Who (226)
  57. Clara Oswald (Wacky Bobbler Head) - Doctor Who 
  58. Weeping Angel (Wacky Bobbler Head) - Doctor Who
  59. Dustin - Stranger Things (424)
  60. Mike - Stranger Things (423)
  61. Will - Stranger Things (426)
  62. Lucas - Stranger Things (425)
  63. Demogorgon Limited Chase Edition (428)
  64. Eleven With Eggos Limited Chase Edition (421)
  65. 442nd Clone Trooper - Star Wars 2017 Celebration Exclusive (171)
  66. Qui Gon Jinn - Holographic Glow in the Dark - Star Wars 2017 Celebration Exclusive (128)
  67. Holographic Emperor Underground Toys Exclusive - Star Wars (40)
  68. Holographic Yoda (Spirit) Underground Toys Exclusive- Star Wars (02)
  69. Luke Skywalker Bespin Encounter - Star Wars Celebration 2016 Exclusive (94)
  70. Han Solo Celebration - Star Wars Celebration 2016 Exclusive (91)
  71. Unmasked Dart Vader - Star Wars (43)
  72. Chrome Captain Phasma - Star Wars Smugglers Bounty Exclusive (91)
  73. Boba Fett Prototype Underground Toys Exclusive - Star Wars (08)
  74. Chirrut Inwe - Star Wars Rogue One (140)
  75. ECCC 2017 - Muftak - Star Wars (173)
  76. Kylo Ren - Star Wars (60)
  77. Chewbacca - Star Wars (63)
  78. First Order Stormtrooper - Star Wars (66)
  79. Rey - Star Wars (58)
So that's it for now at least, affordability is a major issue right now. However according to a Popular Price Guide, the collection is worth $1130, so around £860 depending on the exchange rate. Having said that, it is an American guide, and things may be worth more or less over here, but it's a good start, and I've paid nowhere near £860 for my collection of pops, probably close to maybe half of that.

It's also really annoying that I don't have a round number of Pops, the OCD in me is kicking right off.

A little bit above there is a little preview of my collection, this is how they are displayed for now. 

On a side note, the San Diego Comic Con has just wrapped up, and as usual, Funko released loads of different exclusives. I spent a good 4 hours trying to buy some from various websites, and couldn't get anywhere, all I want is a damn Chrome Batman! I doubt that will ever happen. The pretty decent news though, some of them are going to be stocked in Asda and Tesco, a nice change than waiting forever to get your hands on them.

If you like collecting Pop Vinyl's why? What is the size/value of your collection? Do you collect anything else, like Tsum Tsum's? Let me know in the comments section. 

Dweelan.


Tuesday 25 July 2017

Destiny 2 Thoughts & Feelings - Beta Opinions...

It has been a while, again I apologise for my inconsistency, as usual, a lot has happened. I've had major surgery and I've lost my job in the process... yay! But enough of that, onwards and upwards, at least this time off work has given me time to think, reflect and make some great decisions to steer me on the right track for my future career. Bleurgh! enough of that.

Now down to the nitty gritty and the main reason for this post. WARNING if you have not played the Destiny 2 Beta, or you don't want to know until full release, then look away now, because there may be some SPOILERS AHEAD.

The Destiny 2 Beta was released first for those who own a PS4, the Beta officially started for them on 18th July, the Xbox One from the 19th (for those of us who pre-ordered), this was a sort of closed Beta if you like. and then open to all consoles on 21st, with a Beta coming for PC players in August. I hate to be negative, but this is my first gripe. There is a lack of incentive to pre-order if you only get access to the Beta 2-3 days earlier, especially considering your progress is not transferred over, so it's not really getting ahead of anybody else, is it?

My second gripe is that why do we have to wait until August for a PC Beta? It seems that PC gamers suffer the most, have to wait much longer, and a lot of Betas have been historically disappointing from what I've seen (No Man's Sky) for a prime example. It has been said a lot of it is due to the PC version being on a different platform (battle.net) and graphics need way more work, hence the extra few weeks we have to wait for a PC Beta. To be fair to Bungie it is their first foray into dabbling into the battle.net platform, so maybe we'll let them off a little.

Now, what can you actually do in the Beta? Well up until now it is very, very restricted when compared with the original Destiny Beta. At the moment you can do 4-5 things.

1. The first campaign Mission - Homecoming
2. The Inverted Spire Strike
3. New PvP mode - Countdown (This is basically search and destroy)
4. Control PvP on a new map available in the full game.
5. You could access the new social Space (The Farm) for a limited time on Sunday.

For those of you who remember the Destiny Beta all them moons ago, it is disappointing that there is not a lot to do in Destiny 2, considering there is meant to be a lot more content and a lot more to do in this game according to the devs. In Destiny 1 we were allowed to complete all of the Earth Missions for crying out loud (gripe number 3).

Dominus Ghaul - Red Legion
Let's talk about the first mission, Homecoming. This is certainly more gripping in comparison to the first mission in Destiny 1, there is an attack on the Tower by the 'Red Legion' and the tower is destroyed and is lost, it's no longer home, and no longer the last safest place on Earth. You have to battle your way through the invasion, taking out Cabal forces. You start the Beta as a mid-level character with mid-level gear (Level 20, 200 light), and it is recommended that you are 210 light to take on some of the bosses, and boy does that 10 light make a difference, especially when your guns and grenades feel like your throwing water balloons and golf balls, and not actually inflicting much damage at all.

You wouldn't expect to go down on the first mission, but it's very easy to do if you don't watch your back because those enemies are tougher than you think. There has been an introduction into a mini-gun, and a grenade launcher, both of which are underpowered, hopefully, a change they make in the full release of the game. As you continue in the Homecoming mission and look to take back a little control of the Tower, you come across a Mother/control ship controlled by the Red Legion, and you must lower its defences so you can destroy it. Once you have battled your way through all the minions, and a few bosses you come to the last part of the level. Where you have to shoot out three turbines to disable the defence system.

On my first playthrough, this was absolutely impossible, there are four turbines constantly spinning and one hit and you're down, no ifs no buts that is it, get hit and it's game over (well not literally, but you get the gist). On the second and third playthroughs, though I managed to do it both times, without going down once, you don't understand the sense of achievement I feel right now.

The Damn Turbines!
Once you have managed to take down all of the turbines, it's cutscenes galore, the tower is imprisoned, and the light literally walks away from your guardian, and there's absolutely nothing you can do. You get to meet the leader of the Red Legion 'Dominus Ghaul'. wow, I wanted to kick the s**t out of him there and then, but he'll get his.

He boots you over the edge of a cliff, and that's the end of the mission, I wanted more, I want to know how the story progresses, but I'll have to wait until 6th September grrrr. This is just a brief explanation of the mission, I've purposefully left out some awesome bits, so you'll have to see for yourself.

Moving over to the Inverted Spire Strike, there's not a lot really to say about this without giving the whole plot away. However, it is challenging and it is awesome. I wouldn't say it's the hardest Strike I've played, but I'd say it is probably on the same level as a Heroic Strike (in my opinion) bearing in mind I'm not the best gamer in the world ;) There are some really awkward cliffs you have to jump across, fire portals and other obstructions that get in your way.
Drills in the Inverted Spire

You make your way down to a drill site, and you have to avoid the drills again one tap and you're dead, I don't know how I managed it but I didn't die once, it was either a fluke or I managed to somehow get out of the map and avoid it altogether. Once you have passed that you come up against the final strike boss, this is a 3 or 4 stage boss, and he quite literally removes the floor from under your feet on several different occasions, he electrifies the water surrounding the area you're in, and turns the floor to lava, making it pretty much impossible to escape some form of damage,

Nuff said really, it's a tough, classic Strike which will have you gripped and frustrated, there seems to be much more of an element of fun in this game than in the previous one.

New PvP Mode - Countdown
Moving on over to the new competitive PvP mode - Countdown. This, unfortunately, is nothing new in my opinion. It is a game of search and destroy relabeled, you have to plant, and defuse bombs, if you kill all of your opposing team, and defuse any bomb you win the round, if you plant a bomb and it isn't defused, you win the round, that's my understanding of this anyway, I've played one match of it, and was immediately disappointed, if I'm wrong, feel free to correct me, these are just my opinions after all :)

Before I move on to my PvP experience in Control, I was one of the lucky ones to get access to one of the new social spaces - The Farm. This went live at 6pm GMT/BST on Sunday 23rd, and this lasted an hour only before we were all kicked out. There were obvious signs of a Cryptarch, a Gunsmith, there was an Everese logo, so Microtransactions look to be returning in Destiny 2 (Please don't let this be a pay-to-play game), there were obvious signs of Sparrows returning in the game, as well as a dock could there be boats? Or could our sparrows be able to be used on water?

Social Space - The Farm (1)
Social Space - The Farm (2)
There is real football as well, with an actual scoring system, first to 3 wins. There are lots of other space for more vendors at the site, all in all, I have a funny feeling there may be more vendors there than in the tower, but I could be wrong, it's early days really. There were also a lot of the Farm that was inaccessible, there were doors that you couldn't get access to, a mysterious 'X' when it was dark would appear in a certain location, there were turbines and power lines, and campsites. There was an open gate also, but walk through it, and you'd be out of bounds, how frustrating, it's like dangling a £5 note in front of you that you can't have, keeps you guessing though. There is so much more to say about the Farm, but honestly, I think it's best that you just see for yourselves.

I anticipate a lot more to do in this Social Space though, we already know there will be chickens and football, maybe some other forms of interaction will be added, or a few other mini-games, the list is literally endless. It will definitely be interesting to see what they come up with, so watch this space. What would you like to see in the new social spaces? Do you know something we don't? Or do you want to share anything about your Beta experience so far? If you do, and if you have the time, let me know in the comments section below, it would be awesome to hear from you :)

Aaaand finally Control, good old Capture the Flag gameplay is back, and in my personal opinion, it is at its finest. I've left it until now to talk about the mechanics of the game, the new subclasses, the new load-outs and weapons because it's this part of the game I've played the most and I've spent countless hours working through everything. It was a big no no to me for the devs to change it from 6v6 to 4v4, I thought it was going to be so much harder, and it was basically going to be Trials of Osiris all over again (Never again will I attempt that, it's so freaking hard). BUT it's not, it's awesome and it might even be a little easier, having said that, that might just be because everyone is on an even playing field, there are no level advantages, and it's mano v mano, so the real test will be the full release. It might have been wise to allow a little progression within the Beta, would be interesting to see how this 4v4 is going to pan out when level advantages are enabled or better gear equipped. Could be a disaster in the making, could be the best thing since sliced bread. My hope though, is that it doesn't turn into Trials like gameplay because if it does, I'm not going to be able to compete at that level in PvP, I'm getting better, but Trials is just a whole different kettle of fish.

Dawn Blade - Warlock
The new subclasses are awesome, at least in the graphical sense, you get a shield you can bash people with or throw about just like Captain America (Titan's Sentinel) you get a flaming sword, again which you can throw at people (Warlock's Dawn Blade). And you get this kind of electric staff thing you can destroy people with (Hunter's Arcstrider). The classic ones are also available as well, such as Striker, Gunslinger and Voidwalker. There's no sign of any others just yet, but those may come in the full game release. They've reimagined the subclass loadout screen, rather than it being rows and rows and unlockable upgrades, it's a tree-like system, much easier on the eye. However, on first glance, it looks as if there's not a lot you can upgrade, it looks like you have far fewer upgrade options than you do in Destiny 1. That might be a good thing though, it took an awfully long time to fully upgrade your subclass in Destiny 1, regardless of skill, it was all about a number of hours you poured into the game. So I guess they've stripped it down, to make sure you play the game instead of worrying about upgrading your character. I'm hoping like in the Beta you get some already unlocked abilities, but I highly doubt it. You never know though.

Although the premise is the same with the 3 weapons you can take into battle with you, the heavy weapon is now known as the Power Weapon, and Power Weapon ammo is available to collect from in-match games, unlike in Destiny 1 however only one person can collect this ammo at a time, and you don't automatically get this ammo if you happen to be standing by, that sucks. Having said that though the spawn delay for the heavy/power ammo is a lot less than in Destiny 1, and having played for some time, I've managed to get way more power/heavy ammo in Destiny 2 than I ever have been able to get a hold of in Destiny 1. this could just be a location type thing, it could be because there are far fewer players to challenge you, either way, I like it, and there are plenty more areas power ammo is available to be retrieved from, a nice change, especially for those of us who rarely have a chance to get their hands on some serious purple ammo drops. On the flip side, however, the amount of ammo that actually drops is poor, 4 ammo for a grenade launcher, 8 for a shotgun, hmmm... It's early days.
Aside from the slightly different ammo and guns you can have in the heavy weapon slot, you can now have a similar class of weapon in your primary and secondary weapon slots, so I've taken full advantage of this, and used Auto Rifles in both my slots, secondary ammo seems to be a lot easier to come by as well, you typically go into a match with a full magazine of primary (white) and secondary (green) ammo, a much more pleasurable experience.

It is also frustrating to me that the cooldown for your abilities take an absolute age, I've managed to play full games of Control without my super ability fully charging, I mean you should be able to use your super ability at least once in a Destiny match right? Take into consideration that there are two fewer players per team, which realistically means fewer kills overall, which in turn means a much longer wait time for your super ability. As mentioned previously, grenades and melee seem to do absolutely nothing against any enemy, whether this is in PvE or PvP, something which desperately needs to change. Aaaand the Titans ability to shoulder charge into an enemy whilst using the Striker subclass is no longer an instant kill, it takes down an enemies health by around 40-50%, making this ability pretty much defunct, it's a huge shame, I loved getting instant kills in Destiny 1 with this! Damn you Bungie. And it seems to take 2-4 melee attacks to fully kill an enemy as well, something which I hope is improved in the final release of the game. In fact, Bungie has already said they are making improvements to this, so hopefully, weapons, abilities and upgradeable abilities get an awesome buff they deserve, and a one were used to in the original Destiny. Here's to hoping.

Overall Destiny 2 seems to be so far a more immersive experience, the missions that I had the pleasure of playing are balanced with the right amount of challenge, graphics and theatrics. I hope the rest of the Destiny 2 missions are this good, and not just the same mundane locations with the same mechanics. The new subclasses although needing a few tweaks have the potential to be awesome, they need to be buffed in the right places though, I mean Destiny is not meant to be an easy game, but it's not meant to be so challenging that it can't be done (unless you're into Nightfall strikes that is) and if that's the case, then my hat goes off to you.

So to sum up everything that I've ranted on about for around a month, I thought I'd end this with a top 10 list of the awesome things I liked about Destiny, and 10 things I didn't like so much, I'm pretty confident that Bungie are already aware of most of the communities thoughts by now, so they are probably already making changes as we speak. Plus there's roughly another hour or two before the Bet ends, so I'm going to get in some last minute PvP, might even give Countdown another shot, you never know ;)

Top 10 Likes:

  1. The Missions are much more gripping. 
  2. A third ability such as a mini shield or a healing/damage Aurora.
  3. The new subclasses and abilities have the potential to be awesome. 
  4. The change from 6v6 to 4v4 in PvP is well developed. 
  5. The ability to have the same class of weapon in Primary and Secondary slots is awesome. 
  6. There's more opportunity for power/heavy ammo to be picked up. 
  7. I love the addition of weapons such as miniguns and grenade launchers. 
  8. Load times seem to have improved dramatically.
  9. The Damn going into orbit is no more, now there's one snazzy 'Director' screen.
  10. The new Social Space looks awesome, can't wait to see exactly what's what. 
Top 10 Dislikes: 
  1. Ability & Super Ability cooldowns are too long, you can barely use them once per game.
  2. Melee attacks are around a 2-4 hit kill, a far cry from what we're used to (1-2).
  3. Abilities such as shoulder charge are no longer a 1 hit kill :(
  4. Missions/Strikes seem a little too challenging (This might just be a Beta thing). 
  5. Auto-Mantle changes in the game are a little frustrating. 
  6. It seems to take an age to fall back to the ground after a jump, this has changed a bit. 
  7. There's evidence that Microtransactions are returning, I hope this isn't a major thing. 
  8. The game in places feels exactly like the Original Destiny, which is a good and bad thing. 
  9. The game is released on September 6th, which is ages away. 
  10. The Beta literally ends in like 1.5 hours :( 
So that's pretty much it, as always this is totally my opinion, and based on my experiences, I don't pretend to be a world-class gamer, just the average person who loves everything gaming. If I had to sum up Destiny 2 in one sentence, it would be 'Does not Disappoint'

My Game Rating:



















Monday 3 April 2017

Funday Monday #10...

This is actually a saying that I use quite a lot. For some reason this seems relevant this morning...


Monday 27 March 2017

Funday Monday #9...

I love Gordan Ramsey, and I love these memes. Maybe I should change the name of this thing to Meme Monday rather than Funday Monday...




Monday 20 March 2017

Funday Monday #8...

You will only get this meme, if you've spent a little bit of time playing the story as Trevor and watching this relationship develop... LOL!


Monday 13 March 2017

Funday Monday #7...

Happy Monday morning!

If you've ever spent a bit of time playing Minecraft, then you would have no doubt bumped into one of these sssssssuckers!



 

Thursday 9 March 2017

Titanfall 2 Final Campaign Thoughts...

I have now completed the Titanfall 2 Campaign, and my initial thoughts of the campaign have massively changed, oh my giddy aunt is there some intense fricken missions, I'll go through my experience, my likes and dislikes. Because why the hell not? If nobody else reads this or cares, at least I do and it's wasted some time so hey ho!

Titanfall 2 has 9 main campaign missions, the game is still not that old, so there's a possibility of some single player expansion (Here's to hoping).

The main storyline is mediocre in my opinion, and similar to recent Call of Duty storylines, there are typically 2 factions/nations/clans (or whatever) that are enemies, and the goal is to simply destroy the faction and stop them from trying to take over the world. *Spoiler* Or destroy a planet, or stop them trying to create a superweapon in this case, which would ultimately lead to them destroying a Planet aptly named 'Harmony'. It's not surprising that they've adopted this samey approach, I get the feeling that they didn't particularly want to put much development time into the campaign, and the same Devs have worked on the Modern Warfare campaign previously as well, so they've obviously stuck with a format that works.

In total it took me around 5-6 hours to complete the campaign, though It's possible that this could take around 4-6 hours, as it depends on how many times you fall off the map, or get crushed, or miss a wall jump if you're anything like me it will take you longer because I'm constantly dying and misjudging moving objects and god awful skinny platforms.

*More spoilers ahead* 


If you are an achievement hunter then you're in for a massive treat, because you can quite easily pick up around 600G (gamerscore) without even having to try, you can even do this on 'Easy' mode, but if you want to go for the full 1000, you'll need to complete the campaign on every difficulty, and go hunting a little bit to find some in-mission collectables (Pilot helmets) you get a rare achievement and 90G if you're an Xbox One player, and I guess this would be similar in terms of trophies on PS4 too. In order to maximise the amount of gamerscore you get in your first playthrough, I would recommend trying every Titan Loadout, and killing other Titans with your core ability, you can quite easily pick up 15G's a piece for using Sword Core, Laser Core and for killing 3 Titans in a row using one of your core abilities. If you're wondering what a Core ability is, it's basically your super weapon which charges over time, it's vital for you to use it at the right times. There is so much more I could say but I'll leave it there for you.

When I wrote my initial thoughts and review on the game, I had played 3 campaign missions, this was far too early for me to have a decent opinion on the campaign, and I was reluctant to complete it, but I'm so glad I did. Mission number 5 is where the game changes for me and becomes a unique game that I have been dying to get stuck into for some time. This mission is called 'Effect and Cause' (yes I have that the right way around). This mission is a real game changer for me and it's at this point in the game that I can really see the Titanfall 2 Campaign shine and is the whole reason I continued to play this game through to the end. The mission puts you at a research facility, which has been destroyed, there are fires and debris everywhere, it's impossible for there to be any sign of life here. Your primary objective is to locate a pilot and gather intel from him. As you progress through the facility you start to see distortions, and you start seeing flashbacks to previous points in time when the Research Facility was still standing and was populated.

As you continue you collect a wrist watch/device and you use it to alternate through different realities, you use this device to travel through time, you can use this as many times as you like to manoeuvre yourself around the facility and try and find your exit. When you go back to the past, the research facility is still standing, there is a professor lecturing some students, there are guards patrolling the hallways, everything is as clear as day and all is well with the world. It is crucial you use this wrist device as you need to activate control panels in the past to open your exits in the present day, and there's a pretty tricky bit where you have to fall down a shaft with fast moving propellers, and you have to time travel perfectly to avoid you getting all squished. You get unlimited use of this device, and this is something that sets this game apart from similar single player campaigns in its genre. You come across a fire, or you're being attacked by guards or robots, no problem switch between past and present and avoid your death, it is that simple and it is that awesome. - Please continue to develop stuff like this Respawn (we love you).

Now one of my main gripes throughout the campaign though is that there are some really tricky areas where you need to get to without falling off the map or plunging to your death, there are electric walls and floors you have to avoid, long jumps which you have to make perfectly, and multiple wall-runs between multiple walls, all of which causes a great deal of frustration when you a just a noob gamer, I mean come on give us guys a break.

As the story progresses you start to prepare for all out warfare, and there is one particular mission where you get to work with your faction, complete a Titanfall exercise (basically multiple Titans deployed to a location, and you get to kick the living daylights out of other Titans and IMC Guards (The enemy faction). The story is suspenseful and full of action-packed cutscenes and major on the edge of your seat type stuff, you get to defeat around 5 Bosses which are different variations of Titans and look awesome (but look even more awesome when you defeat them) and each one you defeat you pick up some nice G's for it, pretty sure it is 30G a piece.

I am overall quite impressed with the Campaign, and if it wasn't for a few mundane and time-consuming missions, where you have to search for certain items or find someone, then this would be a perfect 5, but just misses out due to earlier missions, but we can't have our cake and eat it, now can we?

So I have to give a rating based on my experience of the full campaign, and the Effect and Cause mission, the cutscenes, the epic suspense, the unique weapons based interface, and the smooth controls and battle movements strongly outweigh the negatives, the only thing that lets it down is the same old same old mundane storyline, but hey they executed it awesomely!