Thursday 9 March 2017

Titanfall 2 Final Campaign Thoughts...

I have now completed the Titanfall 2 Campaign, and my initial thoughts of the campaign have massively changed, oh my giddy aunt is there some intense fricken missions, I'll go through my experience, my likes and dislikes. Because why the hell not? If nobody else reads this or cares, at least I do and it's wasted some time so hey ho!

Titanfall 2 has 9 main campaign missions, the game is still not that old, so there's a possibility of some single player expansion (Here's to hoping).

The main storyline is mediocre in my opinion, and similar to recent Call of Duty storylines, there are typically 2 factions/nations/clans (or whatever) that are enemies, and the goal is to simply destroy the faction and stop them from trying to take over the world. *Spoiler* Or destroy a planet, or stop them trying to create a superweapon in this case, which would ultimately lead to them destroying a Planet aptly named 'Harmony'. It's not surprising that they've adopted this samey approach, I get the feeling that they didn't particularly want to put much development time into the campaign, and the same Devs have worked on the Modern Warfare campaign previously as well, so they've obviously stuck with a format that works.

In total it took me around 5-6 hours to complete the campaign, though It's possible that this could take around 4-6 hours, as it depends on how many times you fall off the map, or get crushed, or miss a wall jump if you're anything like me it will take you longer because I'm constantly dying and misjudging moving objects and god awful skinny platforms.

*More spoilers ahead* 


If you are an achievement hunter then you're in for a massive treat, because you can quite easily pick up around 600G (gamerscore) without even having to try, you can even do this on 'Easy' mode, but if you want to go for the full 1000, you'll need to complete the campaign on every difficulty, and go hunting a little bit to find some in-mission collectables (Pilot helmets) you get a rare achievement and 90G if you're an Xbox One player, and I guess this would be similar in terms of trophies on PS4 too. In order to maximise the amount of gamerscore you get in your first playthrough, I would recommend trying every Titan Loadout, and killing other Titans with your core ability, you can quite easily pick up 15G's a piece for using Sword Core, Laser Core and for killing 3 Titans in a row using one of your core abilities. If you're wondering what a Core ability is, it's basically your super weapon which charges over time, it's vital for you to use it at the right times. There is so much more I could say but I'll leave it there for you.

When I wrote my initial thoughts and review on the game, I had played 3 campaign missions, this was far too early for me to have a decent opinion on the campaign, and I was reluctant to complete it, but I'm so glad I did. Mission number 5 is where the game changes for me and becomes a unique game that I have been dying to get stuck into for some time. This mission is called 'Effect and Cause' (yes I have that the right way around). This mission is a real game changer for me and it's at this point in the game that I can really see the Titanfall 2 Campaign shine and is the whole reason I continued to play this game through to the end. The mission puts you at a research facility, which has been destroyed, there are fires and debris everywhere, it's impossible for there to be any sign of life here. Your primary objective is to locate a pilot and gather intel from him. As you progress through the facility you start to see distortions, and you start seeing flashbacks to previous points in time when the Research Facility was still standing and was populated.

As you continue you collect a wrist watch/device and you use it to alternate through different realities, you use this device to travel through time, you can use this as many times as you like to manoeuvre yourself around the facility and try and find your exit. When you go back to the past, the research facility is still standing, there is a professor lecturing some students, there are guards patrolling the hallways, everything is as clear as day and all is well with the world. It is crucial you use this wrist device as you need to activate control panels in the past to open your exits in the present day, and there's a pretty tricky bit where you have to fall down a shaft with fast moving propellers, and you have to time travel perfectly to avoid you getting all squished. You get unlimited use of this device, and this is something that sets this game apart from similar single player campaigns in its genre. You come across a fire, or you're being attacked by guards or robots, no problem switch between past and present and avoid your death, it is that simple and it is that awesome. - Please continue to develop stuff like this Respawn (we love you).

Now one of my main gripes throughout the campaign though is that there are some really tricky areas where you need to get to without falling off the map or plunging to your death, there are electric walls and floors you have to avoid, long jumps which you have to make perfectly, and multiple wall-runs between multiple walls, all of which causes a great deal of frustration when you a just a noob gamer, I mean come on give us guys a break.

As the story progresses you start to prepare for all out warfare, and there is one particular mission where you get to work with your faction, complete a Titanfall exercise (basically multiple Titans deployed to a location, and you get to kick the living daylights out of other Titans and IMC Guards (The enemy faction). The story is suspenseful and full of action-packed cutscenes and major on the edge of your seat type stuff, you get to defeat around 5 Bosses which are different variations of Titans and look awesome (but look even more awesome when you defeat them) and each one you defeat you pick up some nice G's for it, pretty sure it is 30G a piece.

I am overall quite impressed with the Campaign, and if it wasn't for a few mundane and time-consuming missions, where you have to search for certain items or find someone, then this would be a perfect 5, but just misses out due to earlier missions, but we can't have our cake and eat it, now can we?

So I have to give a rating based on my experience of the full campaign, and the Effect and Cause mission, the cutscenes, the epic suspense, the unique weapons based interface, and the smooth controls and battle movements strongly outweigh the negatives, the only thing that lets it down is the same old same old mundane storyline, but hey they executed it awesomely!




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